﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
namespace Cam
{
    class LogoScreen: IScreen
    {

        public void Load(Microsoft.Xna.Framework.Content.ContentManager Content)
        {
            throw new NotImplementedException();
        }

        public Game1.Screen Update(GameTime Gametime)
        {
            throw new NotImplementedException();
        }

        public void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch SpriteBatch)
        {
            throw new NotImplementedException();
        }
    }
}
